a game in the genre of puzzles

  • Faced with such a problem, I want to make a hint in the game, like a complete passage of a level, a game in the genre of puzzles, the essence of the game is to move the cubes so that you can get to the exit, before that I made such a hint, I took a screenshot every turn, and then transferred everything to unity, but there were too many screenshots, which worsened optimization. How can this be implemented? Thank you in advance for any help)

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