a game in the genre of puzzles



  • Faced with such a problem, I want to make a hint in the game, like a complete passage of a level, a game in the genre of puzzles, the essence of the game is to move the cubes so that you can get to the exit, before that I made such a hint, I took a screenshot every turn, and then transferred everything to unity, but there were too many screenshots, which worsened optimization. How can this be implemented? Thank you in advance for any help)


Log in to reply